Hand and reserve
Chosen hand. Hidden reserve.
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Broken?

The Grimoire
Only omens.
What matters now
Law
One clean law
Verdict
One true outcome
Canon
One living record
Proof
One hunt that holds
War laws
Chosen hand. Hidden reserve.
Each turn carries weight.
Arrival spends the moment.
Move, strike, or wait.
Distance matters. So does a clean lane.
Line, arc, or cone.
The war reaches them.
Recast with cost.
Force and time are capped.
Break the altar. End the omen.
No permanent early loss.
Boundaries
One law.
Same seed. Same end.
One living record.
Scripted proof first.
Why first blood matters
Battle decides.
Current burden
Bound omen
`bridge skirmish` is the touchstone.
Omens
3
Echoes
80
Marks
8
Forms
30/30
Ash record
Trial set
altar breach
Seed 441903, 34 echoes, result Still burning.
bridge skirmish
Seed 184723, 20 echoes, result Still burning.
commander operations
Seed 92411, 26 echoes, result Still burning.
Phase 0
Name. Gate. Fire.
Phase 1
Deterministic war.
Phase 2
Scripted proof.
Phase 3
Vaults, gear, growth.
Phase 4
Ranked, bounties, trade.
Build law
Fast fight. Final ledger.